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the woodworker

14-07-2004 post: Jan

General information

The occupation of the woodworker is perhaps somewhat trickier than other handcrafts, for example the blacksmith! However level 1 product, the Protection cross can be sold for very good prices. The protection cross seems to be, by the way, also the export hit of this profession.
Later, when I stand on my own like a trader, there were constantly very good prices, over 900 for the religious object.

Who aims at a military carrier, for the good or bad, is also very well served by the woodworker, since the woodworker, with its later stages of development, is the only firearm supplier in the guild!

The buildings and goods production:

1st Stage of development: In this one the woodworker can manufacture planks, an important intermediate product also for other occupations. Number 2 is the Walking stick. This is not necessary a big deal, however this one will give you extra 1 AP for 4 years, which is maybe not so unimportant to your style of playing! Last but not least, the already mentioned, Protection cross. This causes that the slimy malicious remarks at the market place are not any longer taken seriously by anyone. Beside, it's doing very well at the local market, also a very hot item in the trade between towns.

2nd Stage of development: Starts with obtaining 3rd Master degree. This stage of development permits, apart from the usual warehouse upgrade, new products to add: comb and pistol. Each criminal among us know, how difficult can be to equip "the family" with weapons. There, own pistol production comes quite handy! The pistol can be, of course, sold as well in the remote trade.
The comb has effect on the esteem and recognition, apart from a good selling price. Who appears well combed can influence other undecided voters and  perhaps convert them to your side!

3.Expansion: Starts with 5th Master degree. The weapon crossbow is added and as luxury object, the "staff of the nobleman". The crossbow is a very good long-range weapon, mostly because of plethora of ammunition. Besides to do well on home market, also doing outright well in the remote trade.
The "staff of the nobleman" also improves the reputation, if is equipped. Also, you can get a good price on the domestic market regularly. However the "staff of the nobleman" wasn't exactly an export hit, at least not for me...

I. Production, raw materials and work time

Kiefernholzbretter Buchenholzbretter Eichenholzbretter Eisen Gold Holz-Zapfen Beschläge Schleifziegel

Raw material
Costs

Time
in min.

EK

13

18

49

18

60

97

94

90

Gehstöcke

2

1

-

-

-

-

-

-

44

180

Schutzkreuze

-

-

1

-

-

1

-

-

146

240

Kämme

-

-

1

-

1

2

-

-

303

360

Pistolen

-

2

-

2

-

-

2

-

260

480

Stab des Edelmanns

-

2

-

-

2

-

-

2

336

600

Armbrüste

-

-

2

2

-

2

2

-

516

720

Notes to table I:

One receives so-called of standard prices (in the table EK) and times, if one clicks in the transportation menu on a commodity (right) and keeps the mouse button pressed. The standard prices are probably kind of average price, around which the market price moves. The standard time for your product seem to refer to the apprentice worker in a minimum developed enterprise. The effectiveness can be thus a lot higher, however conditions should remain approximately the same... also in developed enterprises.

II. Labor costs, selling prices and profits

Stue/Tag

Kos/Stue

N-price

Gew/Stueck

Gew/Tag

FP/S

FG/T

Gehstöcke

2,7

65

136

71

192

(?)

(?)

Schutzkreuze

2

174

365

191

382

(?)

(?)

Kämme

1,3

346

724

378

491

(?)

(?)

Pistolen

1

316

663

347

347

(?)

(?)

Stab des Edelmanns

0,8

406

852

446

356

(?)

(?)

Armbrüste

0,7

596

1259

663

464

(?)

(?)

Putting one and notes to table II:

1. Stue/Tag: Expecting production of this commodity with the apprentice worker in a basic enterprise.
2. Kos/Stue: Raw material costs from tab I + costs apprentice/day/Stue/Tag
3. N-price: Normal selling price (determines with right mouse button). So this kind should be through all the native markets.
4. Gew/Stue: Piece of profit thus n-price - Kos/Stue...
5. Gew/Tag: Gew/Stue x Stue/Tag, thus how much profit can make one worker/day with this product under normal conditions...
6. FP/S: Piece of remote market price. I determined this price manually as a remote trader. I have an everyday price, which one can obtain on the average approx. every 3 years. The extreme prices (century prices) are appropriate to be about 20% higher. For the goods with one (-) I never received an offer in the remote trade in my career!
7. FG/T: Remote operating profit/day, like Gew/Tag only in the remote trade


 
 

© Honko
 
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