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Work with Masters

10-11-2003 post: Honko

(Translated by desdope)

Well, I have played a little game with the focus of masters doing all the work for me...

I have omitted the thief since it seems too simple to me. If the same things happen each and every turn I simply get bored. Having said that I should nevertheless mention that playing as a thief is like printing your own money!

In my "master game" I started out as perfumer. The reason is simply that the collecting of lavender and jasmin is running automatically and only one raw material has to be purchased. That makes life easier for a master. You could as well start as alchemist however.


Alright then, the company is founded, there is even an apprentice to start with which means you should hire 2 more and while one is busy manufacturing the other two should go and collect herbs in the forest. Who noticed? Right, no master, was too boring for me so I directed the first firm myself. This way growth should be speeded up somewhat.

I used the barrow to get some iron in order to produce the fine Poisonous Daggers. Then I let one of them produce Polish the other one Poisonous Daggers while the last one kept collectong herbs. Finally I upgraded the store house so the stock of herbs collected in summer would last over winter.

Then the usual stuff: wait for a good price and sell... When my apprentices finally could be promoted it started to really pay off nicely. That's when I started saving money for another shop.

1403 I was accepted into the bourgoisie and 1405 I ordered the second shop to be built making it necessary to take a loan of about 3.500. It started to become a bit tight for me but in 1410 I got rid of my debts and I owned enough money to be able to employ masters. Each master got a barrow for his shop and all rights except the purchase of barrows!

This all resulted in a good economical performance, 1415 I became Patrician, 1416 I ordered a townhouse and another perfumer's shop to be built.

In 1419 my wealth equaled more than 50.000, I had the 6th master degree of my starting profession and was planning on going about the art of alchemy. Over the 5 following years I have built 3 alchemist's shops of level 1 and equipped each of them with masters and barrows. A sidenote: unfortunately renovations and promotions have to be taken care of manually which can sometimes be simply forgotten once your company grows in size and numbers...

In 1429 the founder of the dynasty took his last breath and daughter #2 took over, having a nice 90.000 for use already. The profession of the new boss was black smith, the father still managed in time to get the 6th master degree in alchemy. The next 5 years saw 3 new foundries being built. In my opinion the black smith's business started a little slower than the others but once the apprentices could be promoted I started making constant profits.

Around 1435 the gains per year (having deducted taxes and all other costs) were about 15.000. Not excitingly much but enough so you wouldn't have to worry about a thing.

Since it would still take some time for the nexz master degree I started taking a closer look at the master settings. A very important factor definitely is the allowed budget. If a master happens to spend his budget on buying raw materials for example, he will sell his wares at whatever the current price is, otherwise his shop would be "broke". So it is better to allow a high budget in order to make sure your master will wait for good prices.

On finding that out I gave everyone a budget of 9.000. In the bottom right corner of the main control screen you can see an overview of all masters. This is where you can see the difference between the allowed budget for the whole year and the current budget. This lets you see easily who is bringing gains and who is causing losses.

The next thing I did was to upgrade all 9 shops to level 2 in order to see how well it would all work then. Level 1 could be called successful. And as you might expect, it went fine! The whole thing became a bit less balanced because some masters kept back up to 20 Great Swords, but at some point they made gains of 20.000 a turn.

Later on - thanks to my new master degrees - I added 3 stone cutteries and 3 turneries (all level 2). The stone cutter's level 1 was a bit disappointing but at level 2 there were good profits in it.

Conclusion: You can indeed successfully use masters if you heed a few rules. And it can be a very rewarding experience since you can basically forget about that micro management and take care of other things. With my town hardly having any more room for new buildings I will have to think about new ways how to create some space in order to be able to go on expanding my "empire".

The best shops for masters are the perfumery and alchemist's shop, the alchemist's branch being the slightly better choice because of the AP drinks that enable a much faster increasement of skills at the start of the game. The other craftsman jobs are about equal with the stone cutter being a bit weak at level 1, at least in my opinon. But maybe I preferred the black smith because I am used to playing him?
So whoever wants to start a game based on masters should probably start with the old herb collectors... As soon as there are a few shops up and running you will have the money to experiment...

Basic rules:
- Letter of Master: allow everything but "buy barrows". Buy one or two barrows manually for the shop you want. Masters will repair barrows autonomously!
- Alchemists/Perfumers should be placed at the towns boarder to ensure a short way for your collectors.
- Vicinity to the market is also a factor but less important once you own horse carriages.
- Apprentices have to be promoted manually! Very important because otherwise your profits will be notedly less.
- Renovations have to be made manually! Renovate frequently, at 80% the latest. Damaged shops will result in less gains and endanger your employees.
- Watch for dead masters, the shop will be idle! After employing a new master take a look at the Letter of Master and check whether the settings are still correct.

Ideas for Improvement:
- Promotions of apprentices as well as renovating buildings (depending on budget) must be taken care of by masters.
- The Letter of Master must be conserved for the new master, otherwise the settings have to be adjusted every time.
- With so many messages apearing one can mistakenly click away a message about a master who died, so there should be an icon (skull) hovering above a shop with a dead master to let you find the shop without having to look through each and every staff information.
- Allow a longer list of masters and buildings in the book and increase performance! Scrolling through the list of masters is in slow motion!


Strategies:

How to become Rich count in 12 Years

10-07-2007

Short Guide to the Alchemist

18-11-2003

Starting Ocupations pros/cons

01-12-2003

Startup part 1

30-10-2003

Startup part 2

30-06-2005

Work with Masters

10-11-2003

 
 

© Honko
 
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